Digital Education: Ai-powered Personalised Learning Pathways For Basic Skills
ERASMUS Lump Sum Grants
Basic Information
- Identifier
- ERASMUS-EDU-2026-POL-EXP-T03-DIGITAL-BS
- Programme
- European policy experimentations
- Programme Period
- 2021 - 2027
- Status
- Open (31094502)
- Opening Date
- January 6, 2026
- Deadline
- April 8, 2026
- Deadline Model
- single-stage
- Budget
- €5,000,000
- Min Grant Amount
- –
- Max Grant Amount
- –
- Expected Number of Grants
- –
- Keywords
- ERASMUS-EDU-2026-POL-EXP-T03-DIGITAL-BSERASMUS-EDU-2026-POL-EXP
Description
European policy experimentations are transnational cooperation projects that involve developing, implementing and testing the relevance, effectiveness, potential impact and scalability of activities to address policy priorities in different countries. By combining strategic leadership, methodological soundness, and a strong European dimension, they enable mutual learning and support evidence-based policy at European level.
Themes and priorities (scope)
Projects under this topic will aim to foster the application of (ethical, transparent, and explainable) AI-based PLPs at school education and initial VET level, specifically addressing learners at EQF levels 1 to 4.
The projects should target one or more of the basic skills[1] focusing on the priorities below (projects should show awareness of all priorities, but the depth and focus can vary depending on the project’s scope):
- Support the deployment of AI-powered PLPs for basic skills development: leveraging PLPs that use AI, machine learning, or other innovative methods to tailor learning journey, content and pace to individual learners' needs.
- Improve basic skills acquisition: improving learners' skills in the basic skills set, as laid out in the Action Plan on Basic Skills, to enhance their learning process and increase their employability and participation in society, through an interdisciplinary approach.
- Measure the improvement of basic skills education: learning progress and basic skills development should be made measurable through student and teacher dashboards and learning analytics, complemented by systematic feedback collection from learners and educators.
- Enhance innovative pedagogies and approaches, by supporting adaptive, data-driven teaching, learning, and assessment methods (such as micro-learning and competency-based progress) enabling schools to foster effective, learner-centred, and inclusive environments that strengthen basic skills, to enhance the effectiveness education and training for basic skills provision.
- Foster a level-playing field among learners: proposing innovative pedagogical approaches to use AI-based PLPs in a collaborative environment that supports learners at different levels of attainment to progress together and inclusively towards shared learning goals.
- Promote an effective and ethical use of AI in education, ensuring the AI systems used are transparent, explainable, ethical and in accordance with European data and privacy regulations.
More information about this topic is available in the Call for proposals European policy experimentations (ERASMUS-EDU-2026-POL-EXP).
[1] As outlined here https://education.ec.europa.eu/education-levels/school-education/basic-skills and in the Action_Plan_on_Basic_Skills_COM_2025_88_1_EN_0.pdf
Eligibility & Conditions
Conditions
1. Admissibility Conditions: Proposal page limit and layout
described in the call document.
Proposal page limits and layout:
Page limit for the Part B of the Application Form (Technical Description) is 40 pages. Within these 40 pages limit, the list of relevant previous projects is included.
Layout is described in the Important Notice of the Part B of the Application Form available in the Submission System.
2. Eligible Countries
described in the call document.
3. Other Eligible Conditions
described in the call document.
4. Financial and operational capacity and exclusion
described in the call document.
5a. Evaluation and award: Submission and evaluation processes
described in the call document.
5b. Evaluation and award: Award criteria, scoring and thresholds
Evaluation criteria, scoring, threshold and process are described in the call document.
5c. Evaluation and award: Indicative timeline for evaluation and grant agreement
described in the call document.
Publication of the call: 22 December 2025.
Deadline for submitting applications: 8 April 2026, 17:00 (Brussels time).
Evaluation period: April - July 2026.
Information to applicants: October 2026.
Signature of grant agreement: by January 2027.
6. Legal and financial set-up of the grants
n/a
Call document and annexes:
Application form templates
Standard application form (ERASMUS BB and LSII)
Detailed budget table (ERASMUS LSII)
Guidance
Erasmus+ Programme Guide, specifically Part C - Information for Applicants
Model Grant Agreements (MGA)
Additional documents:
Frequently Asked Questions About Digital Education: Ai-powered Personalised Learning Pathways For Basic Skills
Support & Resources
For help related to this call, please contact [email protected].
Funding & Tenders Portal FAQ – Submission of proposals.
IT Helpdesk – Contact the IT helpdesk for questions such as forgotten passwords, access rights and roles, technical aspects of submission of proposals, etc.
Online Manual – Step-by-step online guide through the Portal processes from proposal preparation and evaluation to reporting on your ongoing project. Valid for all 2021-2027 programmes.